He is currently a managing partner at 3Quarter FZ LLC, AMG Media and at The division FX. Hashem loves painting and sculpting, but developing smart robots is his main passion. calculate the interactions between individual particles acting like water. He started as a character specialist, then worked as a technical director, and has been working as a visual effects supervisor since 2006. He studied mathematics and physics in college and then graduated from an electronics/engineering university.
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Hashem Alshaer is a VFX director/ supervisor with more than 15 years of experience in visual effects for TV commercials, movies and feature films. The course also covers shading, lighting, and rendering to create final images, allowing users to apply what they have learned and build their own similar scenes.
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Learn how to create high-end quality big water effects using your home PC obtaining assets from the CG programs you’re already using! The techniques used in this course can be applied to any big water simulation scenario for indy projects, feature film, and commercial work. White particles driven by Hybrido's main body of water and external ocean forces will be used to create multiple layers of splashes, foam, mist and wave effects.
#Realflow water settings plus
The course utilizes RealFlow's Hybrido simulation tools, as well as its secondary particle systems (white particles), to create a highly detailed stormy ocean plus an impact of a large whale into the stormy water surface. A variety of RealFlow tools are used to get the required plan executed with precision while maintaining creative freedom, but we also will have the chance to complete the whale scene and get the final result including lighting, rendering to the final comp! It uses heavily researched techniques to apply a well-focused art-directed look on an epic stormy water simulation, including a high waves beach scene and a big whale jump out and back into a large ocean surface. The latest release features methods for creating small-scale flowing fluids, as well as large scale waves and oceans with water splashes, foam and spray. Taught by Hashem Alshaer, this course covers a conceptually high-end visual effects scene. The name most closely associated with liquids is Realflow 2014, which has been around since 1998, and youll have seen in TV ads and movies such as Looper, X-Men: The Last Stand and The Avengers.
CG WATER INTRUSION TEST RealFlow’s ultimate purpose is to test the Studios designs purely in CG. settings, we are ready to test on our systems. A small amount of damping helps to stabilize a simulation, while higher values introduce (more) viscosity to the material. Damping smoothens the relative velocities between nearby particles. The learning structure used in this video allows all users to be able to follow its content from start to end. SECSTION L DIGITAL 21 RealFlow acts as an invaluable support to full-scale mockup tests. The substeps and iterations settings in RealFlows 'Simulation Options' influence how this parameter acts on the particles. This project-based RealFlow course is geared towards the technically inclined independent or resident studio artist.